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How Game Engines Use Canvas Rendering Loops

Every real-time game runs on a render loop that updates visuals, input, physics, and drawing.

This article explains how rendering loops work and how neon-style games maintain smooth performance.

1. requestAnimationFrame — The Heart of the Loop

requestAnimationFrame synchronizes frames with monitor refresh rates and saves CPU.

function loop() {
    update();
    render();
    requestAnimationFrame(loop);
}
loop();

This ensures:

2. The Update → Render Model

Every frame has two phases:

Keeping them separate boosts performance.

3. Clearing & Drawing Efficiently

Games optimize draw calls using different strategies:

4. Timing, Delta Frames & Game Speed

Delta time ensures consistent speed even if FPS drops.

let last = performance.now();
function loop(now) {
    const dt = (now - last) / 1000;
    last = now;
    update(dt);
    render();
    requestAnimationFrame(loop);
}

5. Why Neon Games Feel Extra Smooth

Neon effects require high redraw rates, optimized particles, and efficient compositing.

Conclusion

Clean loops, delta timing, and optimized drawing create fast and responsive neon games.

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