Every real-time game runs on a render loop that updates visuals, input, physics, and drawing.
This article explains how rendering loops work and how neon-style games maintain smooth performance.
requestAnimationFrame synchronizes frames with monitor refresh rates and saves CPU.
function loop() {
update();
render();
requestAnimationFrame(loop);
}
loop();
This ensures:
Every frame has two phases:
Keeping them separate boosts performance.
Games optimize draw calls using different strategies:
Delta time ensures consistent speed even if FPS drops.
let last = performance.now();
function loop(now) {
const dt = (now - last) / 1000;
last = now;
update(dt);
render();
requestAnimationFrame(loop);
}
Neon effects require high redraw rates, optimized particles, and efficient compositing.
Clean loops, delta timing, and optimized drawing create fast and responsive neon games.
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